View all lessons
This lesson will soon be taken down.
We've made brand new and improved lessons for you.
Read the help article
Year 7
•
Computing
Fly cat, Fly!
Lesson outcome
In this lesson, we will introduce condition-controlled loops. We will predict, run, investigate, and modify code for a Scratch the cat flying game.
Introduction
Prepare
Starter quiz
Activate - 4 Questions
Lesson video
Learn
Exit quiz
Check - 3 questions
Let's get ready