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Hi, Mr Wnuk here, and in today's lesson, we are going to be looking at our route planning.
Let's do this.
If you're unsure about doing any of the activities in this lesson, make sure you have a trusted adult nearby when you start them.
This lesson should take place indoors, such as in your living room.
You should ensure there's space for you to work safely, including overhead.
Use bare feet, not socks, make sure the floor is not slippery, wear comfortable clothing, put hair up if needed, and remove any jewellery.
Pause this video now if there's anything you need to do to get ready.
For today's lesson, you're going to need to be in your regular PE kit.
If you're doing this session indoors, please make sure you go barefoot.
If you're doing this outdoors, please wear appropriate footwear.
The equipment you're going to need today include writing equipment, something to time yourself with such as your phone.
Ideally, if you've got a tape measure, but if you haven't, don't panic.
Also some socks or something you can use as markers work brilliantly, such as items from around your house.
The area you're going to need around you is about two metres.
So pause the video if you need to collect any of this right now.
So we're going to get on straight away with our starter activity.
For this, you are going to need to locate your grid references map you made in the previous lesson, the one you made with your house or your room.
Your compass, so the template of the compass that you made from last lesson, and then I want you to locate the furthest, most northernest part of your building or the room you're sitting in right now.
And while you're doing that, you can also locate south, east and west.
So pause this video and get on with that.
Okay, so this is what today's lesson is going to look like.
Well, you have already done your starter and you've gathered all that equipment I just asked you to get.
We're going to then look at mapping a route.
We're going to then challenge ourselves with some route mapping, and we're going to finish off with an exit quiz.
So our first keyword for today's lesson is a target point.
Now, when we're route planning and route mapping, we need to know the term target point, and this is a feature or the feature you are aiming for in the leg of your travel.
So when you plan a route, you will go from A to B, and you start at A, and point B will be your target point.
So let's get into our first activity, mapping a route.
Let's recap on some questions though, so true or false, the top of a map always points north.
Is that true or false? And the answer is of course, say it now, true, yes.
The top of a map is always north.
So when we've drawn our maps, we've made your maps out in previous lessons, we planted north at the top of our map.
So here is an example of my map, okay? And it's slightly tilted because my house, and this is an example of my house, the corner of it points to the north.
So I'm just going to add in here, this is north point, this is the furthest point in my house, which is north.
Now, I've got two different boxes here.
Now, this is the ground floor and this is the, sorry, this is my ground floor and this is my top floor, my second floor.
And out here, this box here, this is into my garden and this is my shed where I do all my videoing from and any exercises.
So just to give you an idea of how a map might look.
So if you could now, pause the video and start to construct your map of your house, and try and keep it roughly to scale.
And if you can, add in some features such as a bed, tables, chairs, different things that help you identify the room you're in.
Now, if you're not at home and you're doing this at school, you could still try to map it out.
So pause the video now and have a go at making your own map.
So you've made your map, well done.
We're going to look at some route planning terminology.
And the first of these is called a checkpoint.
Now, this is also known as an attack point, so it can vary depending on who's talking to you or if you're reading different books, etc.
Now, a checkpoint is an identifiable feature that you will pass on your way to your target.
So if you imagine where you are right now, say your house is point A, and your school is point B, your checkpoints might be identifiable things that you will pass on the way to school when you're walking to school for example.
It might be a telephone box, if they ever exist anymore.
It might be a postbox, it might be a junction at a road.
So they are identifiable points that you must pass as you're going to school in your school.
Now, there is also a thing called handrail.
Now, these area line features, and a line feature is basically a straight line that you would follow.
And these can be used to help navigate you, or you can navigate by.
So handrails, and they can include things like walls, fences, field boundaries, streams, lots of things.
Anything that's a source of a straight line and you can use that as a pathway to indicate you're going in the right direction.
So if you imagine you're going from A to B, from home to school, like we said earlier, do you pass anything that is a straight line like a handrail? It could be a wall of a house, for example, a wall surrounding a garden that you might walk by.
It could be a line of trees.
So those sort of things are called handrails that create a straight line that you just sort of follow.
And then finally we've got a thing called a catching feature, and these are sometimes called collecting features, which is another term that you might use to describe them.
Or even a back stop.
Now, these are things that you shouldn't see if you are on the right course.
So for example, if you have planted A to B as you're going from home to school and you might for example accidentally walk past your school and you see a shop that you shouldn't normally see, then you've gone past your target and that means you need to stop and go back the other way.
That's your catching feature.
So when you're planning your routes, you think all right I mustn't see this point identified on your map, it means you've gone too far and you need to turn around and go back the other way.
So just some key terminology.
And these should always be included in your route planning.
So let's get on with this task then.
You're going to pause the video and complete this task where you're going to plan a route.
So you're going to draw a basic map of the building you're in, hopefully you've already done that because we've had a look at that.
You can include outside areas as well, so if you want to, you can now include outside areas.
If you do and you venture outside to do this, make sure you put appropriate footwear on.
Remember the top of the map should always face north or point to the north, and if you can, add in your grid line references.
So you can just draw them on with a ruler or you could print out one and draw your map on one that we've put on the website from previous lessons.
Identify any key features in your map such as fixtures and furnishings, we've talked about that already.
And now I would like you to walk around and make sure that these are in the correct place on your map.
So you may be already at that point where I just want you to walk around and double check they are all in the correct locations on your map.
So pause the video and just make sure that is completed.
Awesome stuff, so you've got your map drawn, you've got your key features plotted out, and you've wandered around and made sure that everything is where they should be.
So let's look at the next keyword, which is planning and organisation.
This is one of our life skills that we're going to be focusing on today.
It's a really important life skill, and it is the process of getting and keeping everything on track.
So you are planning an organisation today, a route, and you're getting yourself prepared.
This is extended into many different life situations, and most successful people are able to plan and organise themselves very well.
So this is why PE is an important subject, because you will pick up these skills and develop them.
So we're going to now look at a route planning card.
This looks like this.
So this is a route planning card.
It is a very basic route planning card, it's not a detailed one as you might find on other more sort of higher level qualifications or when you might be planning a complicated hike.
But let's have a look at the basics.
So the first thing is this column here where we've got the leg.
Now, in this column, what I will do is I'll put where I'm going to start from, which in my case is my front room, and where I want to go to firstly.
Well, that's my kitchen, and then from my kitchen to my garden, and then I would get all the way down to my end point, which would be at point, well, six, in this sense.
So you start planning your route.
So if you were doing, say if you were walking to school for example and had a map, you'd start from my house and then you might have your checkpoints that you would pass.
So it might be a corner of the road, it might be a postbox, and then finishing off at six would be school.
Now, for each of those checkpoints that we're going to be putting in, which is the legs, the endpoints and the checkpoints, we need a grid reference.
So my starting grid reference on my map is 01, 04.
And then the kitchen is 04, 01, and so on and so forth to my garden, etc.
Now, sitting in my front room, I know the location for my kitchen to my front room because I have my compass pointing in the right direction, I can look at my compass and say that's southeast from where I was sitting and looking, particularly on my map.
Now, we next have our distance that we're going to cover.
You may not know that distance, but we're going to work out a way of calculating our distance.
And I'm going to give a rough time for how long it should take me, and it's important to plan this out because it gives you an idea of how long you'll be travelling for.
You can inform people, and then if you're not back at that certain time or not checked in at particular points and times, then we can start searching if need be.
And then finally, I've put in the details of the route I'm going to follow, and this is another important thing because it just gives you a visual guidance on what you're going to be doing.
So I'm going to follow the corridor wall south, then east at the end.
So I'm going to head down my corridor and then hit east trying to get to the end of my corridor.
And that's a handrail that I'm using.
The attack point is the countertops that I'm heading towards, my counter because essentially I'm going to make a cup of tea.
So that is a very basic route card and how we fill out a route card.
So you're going to pause the video now and plan a route card.
And if you are able to print out the downloadable route card, then that's great.
If you need to draw your own, then just pause the video and go back a few seconds and look at my route card and draw your own one out, that's fine.
And I would like you to draw your own one out, plan out a route to collect the following items. Collect them in this order and then complete the route.
So whether you're starting from, that is fine, you could be in your bedroom, could be in the kitchen, could be in your garden.
Wherever you want to, but you've drawn your map and you've got your route card.
And you need to head to different locations to collect these items. So the first is a book, then it's a toothbrush, then it's a key, then it's a pair of socks, then it's a can of food, and then it's a remote controller.
So your starting point is wherever you are right now, your end point will be wherever the remote controller is located.
And then, in between are all your legs.
So I'd like you to now plan your route card out following that route to pick up those equipment, and don't forget, you need to put your directions, your general directions, your grid referencing, estimate your time that it's going to take you to get to each of these.
And if you can, you can estimate your distance, however I'm going to show you later on how to work that out properly.
And then put a few description notes of your basic route you'll be taking to get to each leg.
Pause the video and crack on with it.
Fantastic work you've done, you're route planning, awesome stuff, and you've trekked around your location to try and collect that equipment, well done.
So when planning a route, the end point is called a catching point.
Is that true or is that false? Well, the answer is of course false, it's not a catching point, it is a target.
The catching point is the point where you've gone too far and you shouldn't see something.
This brings us onto activity two where I'm going to give you a bit of a challenge now with your route.
Now we're getting our ideas about how to build routes and plan route.
Right, we're going to work out how far you're walking based on your pacing.
So I've put a cone at the back over there and I've put one at the front over here.
And we're going to walk between these two cones.
These cones are set out five metres apart.
So if you've got a tape measure you can do this by setting one cone out there and one cone out there.
And ideally the longer you put those cones apart, the more accurate your recording's going to be.
But I've got five metres here.
You can do this in a hallway, you could do it across a room if you wanted to.
Now, we're going to walk by counting every time my right foot goes down, so it's going to be two steps is a pace.
I'm going to see how many paces I can do to get through this.
So I'm going to start at the back here.
Okay, going to start on my right foot.
I'm going to go one, two, three, so that's taken me three paces to get over five metres.
So we've worked out that my pacing is three steps to get over that five metres.
Now, this is useful because I can then work out how many steps it'll take me to do 100 metres.
So generally we work out on a 100 metre stints.
So my pacing of three by three steps for five metres, three paces for five metres, works out in this way.
So you take 100, which is 100 metres, and you divide it by the distance you covered, which is five.
Which for me gives me sets of 20.
I then multiply that 20 by my three, which will give me 60.
So I have a pace of 60 steps per 100 metres, which is about an average of what we would be hoping to get anyhow.
The average should be between about 60 and 70, depending on the length of your stride.
So knowing that, I could walk in a straight line in mist or in the dark without being able to see anything, and I should be able to count 60 steps and know that I've covered 100 metres.
So I want you to try and work out what your pace count is for 100 metres by using what ever measurement you can.
Pause the video and have a go.
Fantastic work, working out your pacing.
Once you've got your score by 100 metres, you can then work out your pace per metre.
So what you do is you take your score, which you worked out was 100, which for me was 60.
I divided that by 100, which gives me 0.
6.
So one pace is 0.
6 metres for me.
And then, once I've worked out however many paces I take to get a location, I times that many paces by 0.
6, will give me a distance that I have covered.
So for example, if I take two paces, times that by 0.
6, it gives me 1.
2 metres.
So that's how you can calculate distance using your pacing.
So now we have a task where you're going to pause your video to complete this task, and it is a route planning challenge.
I'd like you to plan a route around wherever you are, so you might be at home, you might be at school.
Using your route planning card, so you need to make sure you plan it out using your planning card.
And your goal is to cover as much distance as possible up to and including one kilometre.
Now, you might not have enough space to move one kilometre at once, you might choose to create a 200 metre circuit and then repeat that five times to get your one kilometre.
You don't have to go one kilometre.
If you can't manage one kilometre, you might choose just to do 500 metres.
That's fine, do whatever you are capable of.
So your challenge is then to complete the route as fastest time possible, but you must stop at each leg to check off your direction and the time and record the time taken.
So if you want to do this just once, then that's fine.
If you want to do this more than once, you could try and go for say five kilometres, but that will take you a fair bit of time.
So it's up to you, but pause your video and complete this task, good luck.
Fantastic work, and some reflection on this now.
So what strategy did you use to maximise the distance you covered? So you don't want too many stops and turns, you wanted to try and get the maximum you could.
So hopefully you managed to get a decent distance per leg.
How would being able to estimate your distance by pacing be useful in other situations? When would you need to use pacing? When would you not be able to figure out a distance? And then finally, how confident are you in being able to look at a map and identify checkpoints and navigational features? Such as handrails.
Okay, let's have a quick look at a question.
Which of these is not an example of a handrail we'd use when planning a route? Is it a fence, or option two, a field boundary, option three, a church, or option four, a canal? And the answer is, yes, it's option three, the church.
You can't use that as a handrail.
You could use the wall of a church, as in the wall of a graveyard, but not the actual church building.
It's not technically a handrail.
So well done in today's lesson, we have looked at how to plan a route and we've focused heavily on planning and organisation, that really important life skill.
We then looked at how to fill in a route planning card, and we've looked at terminology such as the target, the attack point or checkpoint.
We looked at handrails, and we also looked at a catching point if we've gone too far.
And then I made you plan some different routes out and complete those plans, and hopefully we've covered a decent amount of distance on your route planning and your actual tracking around your location you were doing it in.
So fantastic work, well done, and hopefully I will see you very soon in the next lesson.