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Testing values
- Key Stage 1
- Year 1
- Computing
In this clip, I'm going to show you how I tested out some values. I'm going to use the green start block. I'm going to add a move right block and a hop block to my programme and finish it off with an end block. Now, I'm going to run this programme to see what effect it has, and then I'm gonna press the Reset Characters Button to put Tic back to the start. Now I'm gonna change the values of my blue movement blocks by tapping on the value, changing it to a different number, tapping on the hop value and changing it. Now I'm gonna run the programme again to see how the programme looks this time and see if I can notice any differences. I noticed that Tic moved further and they hopped higher as well.
Testing values
- Key Stage 1
- Year 1
- Computing
In this clip, I'm going to show you how I tested out some values. I'm going to use the green start block. I'm going to add a move right block and a hop block to my programme and finish it off with an end block. Now, I'm going to run this programme to see what effect it has, and then I'm gonna press the Reset Characters Button to put Tic back to the start. Now I'm gonna change the values of my blue movement blocks by tapping on the value, changing it to a different number, tapping on the hop value and changing it. Now I'm gonna run the programme again to see how the programme looks this time and see if I can notice any differences. I noticed that Tic moved further and they hopped higher as well.
Y1U3L3 testing values demo video © Scratch is a project of the Scratch Foundation. It is available for free at https://scratch.org. OR ScratchJr is a project of the Scratch Foundation. It is available for free at https://scratchjr.org. OR Scratch Foundation under CC BY-SA 2.0. Y1U3L3 Task B demo v2 © Scratch is a project of the Scratch Foundation. It is available for free at https://scratch.org. OR ScratchJr is a project of the Scratch Foundation. It is available for free at https://scratchjr.org. OR Scratch Foundation under CC BY-SA 2.0.