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L2 Animating a snowball walkthrough Narrated
Key Stage 3
Year 9
Computing
Here we are inside of Blender and we're going to take a look at how we can animate a snowball into the snowman's head. Once the snowball has hit the snowman's head, the head is going to fall onto the floor. So the first thing to do is to make sure you're on frame one and press I to insert a key frame for the snowball, move along the timeline to frame 20, and then move the snowball across to its final position and press I to add a key frame. We can move back through the timeline to check that it's okay. We're then going to select the snowman's head and press I to add a key frame. Move along the timeline to frame 40, and then we're going to move the snowman's head into its final position. And remember, tweening is used to fill in the frames in between these key frames. Press I to add a key frame. And now we can play our animation. Once we have our basic animation, we can decide to adjust the key frames to change the timings of the animation. And this can just make it look a little bit more realistic or add a little bit of fun to the scene. Feel free to play around these settings and find what works for you. We can also change the number of frames. In this case, we've set it to 50 frames. We can now rewind and play the animation.
L2 Animating a snowball walkthrough Narrated
Key Stage 3
Year 9
Computing
Here we are inside of Blender and we're going to take a look at how we can animate a snowball into the snowman's head. Once the snowball has hit the snowman's head, the head is going to fall onto the floor. So the first thing to do is to make sure you're on frame one and press I to insert a key frame for the snowball, move along the timeline to frame 20, and then move the snowball across to its final position and press I to add a key frame. We can move back through the timeline to check that it's okay. We're then going to select the snowman's head and press I to add a key frame. Move along the timeline to frame 40, and then we're going to move the snowman's head into its final position. And remember, tweening is used to fill in the frames in between these key frames. Press I to add a key frame. And now we can play our animation. Once we have our basic animation, we can decide to adjust the key frames to change the timings of the animation. And this can just make it look a little bit more realistic or add a little bit of fun to the scene. Feel free to play around these settings and find what works for you. We can also change the number of frames. In this case, we've set it to 50 frames. We can now rewind and play the animation.