Designing and creating a quiz program
I can create a quiz program using my own design.
Designing and creating a quiz program
I can create a quiz program using my own design.
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Lesson details
Key learning points
- Designing a program involves deciding what objects and commands need to be used.
- Commands can be combined in a sequence to create animations.
- Algorithms can be followed to help create a program.
Keywords
Design - a plan for what you want your program to do
Algorithm - a precise set of ordered steps which can be followed by a human or a computer to do a task
Common misconception
The design process is not important; you should start coding without one.
Without a clear design, the program might not match the intended purpose. Whilst it might seem like time well spent at the start it will save time in the long run.
To help you plan your year 2 computing lesson on: Designing and creating a quiz program, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 2 computing lesson on: Designing and creating a quiz program, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 1 computing lessons from the Building sequences in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Children will require access to a tablet with ScratchJr installed.
Licence
Starter quiz
4 Questions
the still picture on the stage in ScratchJr
an object in ScratchJr that can be controlled by a program
an instruction that you use in ScratchJr to make something happen






Exit quiz
4 Questions
a plan for what you want your program to do
ordered steps that a human or computer can follow to complete a task


