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Y2U3L1 Task B
Key Stage 1
Year 2
Computing
In this task, we are going to create our own programme. The first step is to go and choose a Sprite. So I'm going to do this by going over to the button on the left and pressing on the add button, tapping on my Sprite that I want to add, and using the tick. There we go, I'm gonna just move this Sprite to where I want it to be on the stage. Next, I'm going to go up and add a background. So this postcard button is the add background button. I'm gonna press on it to open up the menu of backgrounds, and I want to choose one that fits my design. I'm thinking I'm gonna have a dog in the bedroom 'cause I want this dog to jump on the bed. So next thing is starting to build out my sequence of command blocks to tell this dog what to do using programming. So this programme is going to start with a start block. So in the events menu here, the yellow menu, I'm going to get the green flag block and then I'm going to go to the blue menu and think about the movements I want my dog to do. So I first want the dog to move to the right so that it's like underneath my bed. So I'm going to use the move right block, I'm gonna change the value and make it five. Let's test that, I'm going to use the green flag here to test my programme. You'll see me do this a lot. It's good to test your programme all the way through when you are programming. So if I press the run, there we go. I'm gonna press this blue button now called reset, and that will move my Sprite back to its original position, which is really helpful when you are busy testing. So I'm gonna reset the Sprite's position now. Now let's add some more movement blocks. I'm gonna do move up five, that will get the dog on the bed. And then let's have the dog do some jumping. So let's see. I'm gonna keep that value at two and then do a bigger jump with the next jump. Let's test that and see. I'm gonna hope that the dog gets up on the bed and does a small jump and then a bigger jump. Let's run that programme, that looks really good. I'm gonna reset this here with the blue button. My program's nearly at an end now, so I'm just thinking about one more thing to add to my dog programme here. Reset, and then I'm gonna keep that small. So I'm gonna have a small jump, a big jump and then a small jump. And my programme here is finishing with a red end block. There, that looks great. Let's see this programme in full screen. I'm going to press the full screen button and then that way we can get an idea of the full picture. Let's press the green flag and run the programme.
Y2U3L1 Task B
Key Stage 1
Year 2
Computing
In this task, we are going to create our own programme. The first step is to go and choose a Sprite. So I'm going to do this by going over to the button on the left and pressing on the add button, tapping on my Sprite that I want to add, and using the tick. There we go, I'm gonna just move this Sprite to where I want it to be on the stage. Next, I'm going to go up and add a background. So this postcard button is the add background button. I'm gonna press on it to open up the menu of backgrounds, and I want to choose one that fits my design. I'm thinking I'm gonna have a dog in the bedroom 'cause I want this dog to jump on the bed. So next thing is starting to build out my sequence of command blocks to tell this dog what to do using programming. So this programme is going to start with a start block. So in the events menu here, the yellow menu, I'm going to get the green flag block and then I'm going to go to the blue menu and think about the movements I want my dog to do. So I first want the dog to move to the right so that it's like underneath my bed. So I'm going to use the move right block, I'm gonna change the value and make it five. Let's test that, I'm going to use the green flag here to test my programme. You'll see me do this a lot. It's good to test your programme all the way through when you are programming. So if I press the run, there we go. I'm gonna press this blue button now called reset, and that will move my Sprite back to its original position, which is really helpful when you are busy testing. So I'm gonna reset the Sprite's position now. Now let's add some more movement blocks. I'm gonna do move up five, that will get the dog on the bed. And then let's have the dog do some jumping. So let's see. I'm gonna keep that value at two and then do a bigger jump with the next jump. Let's test that and see. I'm gonna hope that the dog gets up on the bed and does a small jump and then a bigger jump. Let's run that programme, that looks really good. I'm gonna reset this here with the blue button. My program's nearly at an end now, so I'm just thinking about one more thing to add to my dog programme here. Reset, and then I'm gonna keep that small. So I'm gonna have a small jump, a big jump and then a small jump. And my programme here is finishing with a red end block. There, that looks great. Let's see this programme in full screen. I'm going to press the full screen button and then that way we can get an idea of the full picture. Let's press the green flag and run the programme.