icon-background-square
New
New
Year 2

Programming sequences

I can identify the start of a sequence.

icon-background-square
New
New
Year 2

Programming sequences

I can identify the start of a sequence.

warning

These resources will be removed by end of Summer Term 2025.

Switch to our new teaching resources now - designed by teachers and leading subject experts, and tested in classrooms.

These resources were created for remote use during the pandemic and are not designed for classroom teaching.

Lesson details

Key learning points

  1. A sequence is a set of steps or actions which have a specific order.
  2. A sequence has a start and an end.
  3. Programs run in a sequence.
  4. Programs start with an event.

Keywords

  • Sequence - the order in which things happen

  • Command - an instruction you use to control something

  • Program - a set of ordered commands that a computer can run to complete a task

Common misconception

A program will run automatically whenever we require it.

A program will not run automatically. It needs a specific command or action to start (like clicking the green flag or double clicking on an icon).


To help you plan your year 2 computing lesson on: Programming sequences, download all teaching resources for free and adapt to suit your pupils' needs...

Teachers would benefit from having an understanding of the term ‘sequence’. An understanding of how sequences can be started in ScratchJr using the green flag would also be an advantage. These skills are supported in the slides.
speech-bubble
Teacher tip
equipment-required

Equipment

Children will need access to a tablet device with the ScratchJr app installed.

copyright

Licence

This content is © Oak National Academy Limited (2025), licensed on Open Government Licence version 3.0 except where otherwise stated. See Oak's terms & conditions (Collection 2).

Lesson video

Loading...

4 Questions

Q1.
Which block do you use to start a program in ScratchJr?
An image in a quiz
Correct Answer: green flag, green flag block
Q2.
What is the stage in ScratchJr?
the place where the coding blocks go
the menu where you can choose sprites
Correct answer: the place where the sprite performs commands.
Q3.
Which of these blocks would make a sprite move to the right?
Correct answer: block 1
block 2
block 3
Q4.
How can you find errors in your program?
Correct answer: test your program often
add more blocks
change the background
Q1 Scratch Foundation under CC BY-SA 2.0 Q3 image 1 Scratch Foundation under CC BY-SA 2.0 Q3 image 2 Scratch Foundation under CC BY-SA 2.0 Q3 image 3 Scratch Foundation under CC BY-SA 2.0

4 Questions

Q1.
Match the keywords to the definitions.
Correct Answer:sequence,the order in which things happen
tick

the order in which things happen

Correct Answer:program,a set of ordered commands that a computer can run to complete a task
tick

a set of ordered commands that a computer can run to complete a task

Correct Answer:command,an instruction you use to control something
tick

an instruction you use to control something

Q2.
What is a sequence?
a picture of a story
Correct answer: the order in which things happen
the fastest way to complete a task
Q3.
Why won't this program run?
An image in a quiz
Correct answer: The start block is not connected.
The program is too long.
The program does not have an end block.
Q4.
How do you start a ScratchJr program?
Correct answer: Press the green flag.
The program runs automatically when you clip the blocks together.
Press the command blocks.
Q3 Scratch Foundation under CC BY-SA 2.0, https://creativecommons.org/licenses/by-sa/2.0/deed.en