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New
New
Year 1

Joining command blocks

I can connect commands together to make a program.

icon-background-square
New
New
Year 1

Joining command blocks

I can connect commands together to make a program.

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Lesson details

Key learning points

  1. Backgrounds are still images and do not move.
  2. In ScratchJr, programs must start with a start block and end with an end block.
  3. Algorithms are used to plan what you want the program to do.

Keywords

  • Background - the still picture behind sprites

  • Program - a set of ordered commands that can be run by a computer to complete a task

  • Algorithm - a set of instructions that can be turned into a program

Common misconception

The items in the background can move.

The background is a static image and the parts it shows are part of the same picture and therefore cannot move. Only sprites can move as they are separate objects.

Programming animations on a computer is a lot like how a school play is planned and performed. The backdrop in a play is usually a painted canvas and the actors are given commands to carry out movement as well as a script to know what order to say the lines in.
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Teacher tip
equipment-required

Equipment

Children will need access to a tablet device with the ScratchJr app installed.

copyright

Licence

This content is © Oak National Academy Limited (2025), licensed on
Open Government Licence version 3.0
except where otherwise stated. See Oak's terms & conditions (Collection 2).

Lesson video

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4 Questions

Q1.
What are the blocks that make sprites move called?
circles
calls
Correct answer: commands
Q2.
Where do we place command blocks?
in the middle
Correct answer: in the programming area
on the stage
Q3.
Where do the command blocks start?
Correct answer: the blocks palette
the stage
the programming area
Q4.
What is a moving picture with actions made using step-by-step commands called?
Correct answer: animation
animal
action

4 Questions

Q1.
What is a program?
Correct answer: a set of ordered commands that can be run by a computer to complete a task
still images that do not move
the place behind a sprite
Q2.
In ScratchJr, how do you make a program begin?
Correct answer: tap on the green flag
tap on the stage
tap on the programming area
Q3.
What is an a set of instructions that can be turned into a program called?
an animal
an animation
Correct answer: an algorithm
Q4.
How does a program end?
with a green start block
Correct answer: with a red end block
with a blue movement block