Testing a program
I can check a program for errors to make sure it runs as I planned it.
Testing a program
I can check a program for errors to make sure it runs as I planned it.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- An error is a mistake in a program.
- Programs should be regularly tested to check for errors so that they can be corrected.
- Show and hide blocks control if a sprite is visible.
Keywords
Test - to run a program to check it is working as planned
Error - a mistake in a program
Visible - when something can be seen
Common misconception
Programs should only be tested when they are finished.
Programs should be tested often to check for mistakes. Fixing mistakes as the program develops makes sure that these mistakes don't cause bigger issues later on and affect other parts of the program.
To help you plan your year 1 computing lesson on: Testing a program, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 1 computing lesson on: Testing a program, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 1 computing lessons from the Creating animations in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Children will need access to a tablet device with the ScratchJr app installed.
Licence
Starter quiz
4 Questions
Exit quiz
4 Questions
