Year 5
Lesson details
Key learning points
- In this lesson, we will return to our completed programs and identify ways to improve them. We will focus on issues where answers similar to those in the condition are given as the input and identify ways to avoid these issues. We will consider how to ensure all uses are provided with the same experience and identify if we have met the requirements of the given task.
Licence
This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.
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3 Questions
Q1.
A user of this program said, “I have used selection but when I enter the wrong answer, nothing happens.” Why did nothing happen?
The condition answer is incorrect
The time it was displayed was too short
There is no forever loop in the program
Q2.
Which program will have an outcome every time key 'p' is pressed?
A
B
Q3.
The program below is not working when key 'space' is pressed. Why not?
It is missing a condition block
It is missing a repetition block
It is missing a selection block
3 Questions
Q1.
Every time I run the program, my sprite will face to the right. True or false?
True
Q2.
Which blocks could you use for program setup?
B
C
Q3.
Which programs contain an example of selection?
A
C