Year 5

Exploring conditions

Year 5

Exploring conditions

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Lesson details

Key learning points

  1. In this lesson, we will revisit our previous learning on selection and identify how conditions are used to control the flow of actions in a program. We will be introduced to the command blocks for conditions in programs using the Scratch programming environment, and modify the conditions in an existing program.

Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

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3 Questions

Q1.
Where is the condition in this program?
An image in a quiz
A
B
Correct answer: C
D
Q2.
Which actions will be carried out if the condition is true?
An image in a quiz
Correct answer: The sprite will bounce if it touches the edge.
Correct answer: The sprite will move 10 steps.
The sprite will move forever.
The up arrow will be pressed.
Q3.
What will happen if the green flag is clicked to run the program?
An image in a quiz
Correct answer: Nothing.
The sprite will change size continuously.
The sprite will increase in size.
The sprite will move to the mouse pointer.