Year 5
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Lesson details
Key learning points
- In this lesson, we will use the 'if... then... else...' structure in algorithms and programs. We will revisit the need for selection to ensure conditions are repeatedly checked and will use this knowledge to write our own programs.
Licence
This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.
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3 Questions
Q1.
Which shows the action that will be carried out when the condition is false?
A
B
Q2.
What will happen if the green flag is clicked to run this program?
Nothing
The sprite will change colour once
The sprite will increase in size
Q3.
"When I press key q, my sprite doesn't do anything." Why does this happen?
The condition is incorrect
The sprite hasn't been reset on the page
There is not enough space for the sprite to move 10 steps