Year 6

The micro:bit

Year 6

The micro:bit

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Lesson details

Key learning points

  1. In this lesson, we will be introduced to the micro:bit and its block based programming environment, MakeCode.

Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

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3 Questions

Q1.
What do you use the emulator for?
To create the code for your program
To download your program on to a micro:bit
Correct answer: To test your program
Q2.
When do you flash a program?
When you are adding the blocks to the coding area
When you run the program on the device
Correct answer: When you transfer the program from your computer to the micro:bit
Q3.
Which input devices have been introduced in this lesson? (tick 2)
Correct answer: Buttons A and B
Correct answer: The accelerometer
The compass
The light sensor