Year 6

Introducing variables

Year 6

Introducing variables

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Lesson details

Key learning points

  1. In this lesson, we will explore using variables in computer programs. We will explore variables in Scratch as well as designing and writing our own short programs.

Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

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3 Questions

Q1.
Clicking on which colour ball will increase the value of score by 10?
An image in a quiz
Green
Correct answer: Pink
Yellow
Q2.
If the cat sprite is clicked on twice. What will the value of score become?
An image in a quiz
Correct answer: 12
8
9
Q3.
To turn the design into code what values would need entering into boxes A and B?
An image in a quiz
A = 5, B = 7
Correct answer: A = 7, B = -5
A = 7, B = 5
A= -7, B = 5