Year 6
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Lesson details
Key learning points
- In this lesson, we will explore using variables in computer programs. We will explore variables in Scratch as well as designing and writing our own short programs.
Licence
This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.
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3 Questions
Q1.
Clicking on which colour ball will increase the value of score by 10?
Green
Yellow
Q2.
If the cat sprite is clicked on twice. What will the value of score become?
8
9
Q3.
To turn the design into code what values would need entering into boxes A and B?
A = 5, B = 7
A = 7, B = 5
A= -7, B = 5