Creating a maze project
I can create and evaluate a maze-based game.
Creating a maze project
I can create and evaluate a maze-based game.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Programs can be created based on designs.
- A project can contain multiple sprites each with separate sequences of code blocks.
- An algorithm is a defined sequence that can be followed and represented in code.
Keywords
Design - a plan for what you want your program to do
Test - to run a program, looking for any errors
Common misconception
Once the project has been programmed, it's finished.
It's important to test and debug to make sure the project works as intended. Look back at what was set as to what would make the project a success and consider how well the pogram carries out the task.
To help you plan your year 3 computing lesson on: Creating a maze project, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 3 computing lesson on: Creating a maze project, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Events and actions in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Pupils need access to either the online version of Scratch or the downloaded application.
Licence
Starter quiz
6 Questions
Exit quiz
6 Questions
a defined sequence of steps to solve a problem
a graphic object controlled by a program
a mistake in the program that prevents it from working correctly
running a program to find errors
finding and fixing errors in a program