Debugging movement
I can fix the bugs that I find in a program.
Debugging movement
I can fix the bugs that I find in a program.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- A program can be tested against a design.
- A piece of code can be matched to an outcome.
- A bug is an error in the coding of the program.
- Debugging is finding and fixing these errors in a program.
Keywords
Bug - an error or mistake in code that stops it from working properly or as expected
Debug - the process of finding and correcting bugs in code
Common misconception
Only new programmers will have bugs in their programs.
Every programmer will need to correct errors and debug their code. Part of the process of programming is correcting mistakes made as you go along. Regluarly test your program does what it needs to as you go along.
To help you plan your year 3 computing lesson on: Debugging movement, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 3 computing lesson on: Debugging movement, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Events and actions in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Pupils need access to either the online version of Scratch or the downloaded application.
Licence
Starter quiz
6 Questions
a precise set of ordered steps
adds new features to a project
an input that triggers commands
Exit quiz
6 Questions
checking if a program works as intended
a plan that outlines how a program should function
instructions written for a computer to run