Using the pen tool in a program
I can adapt a program to a new context.
Using the pen tool in a program
I can adapt a program to a new context.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- A programming extension can be used to add features.
- Real world considerations should inform design choices.
- Specific blocks can be chosen to setup a program.
Keywords
Extension - an option that adds new features to a Scratch project
Setup - a part of a program where the starting instructions are given, such clearing the screen or setting a sprite’s position
Common misconception
The pen down block turns the pen function off.
The pen down block makes the pen draw and is required to make marks on the stage. Pen up allows the sprite to move without making marks on the stage.
To help you plan your year 3 computing lesson on: Using the pen tool in a program, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 3 computing lesson on: Using the pen tool in a program, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Events and actions in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Pupils need access to either the online version of Scratch or the downloaded application.
Licence
Starter quiz
6 Questions
a graphic object controlled by a program
a precise set of steps to complete a task
triggers a block of commands to run
Exit quiz
6 Questions
an option that adds new features to a Scratch project
a part of a program where the starting instructions are given