Lighting and cameras
I can set up lighting and cameras.
Lighting and cameras
I can set up lighting and cameras.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Lighting objects can be used to illuminate scenes and objects.
- Lighting can be adjusted and animated to add atmosphere and realism to scenes.
- Cameras can be added to a scene to capture images and animations.
- The properties and position of cameras can be adjusted to achieve good composition.
Keywords
Adjust - to move something slightly in order to achieve the desired result
Light object - an object that illuminates a scene by simulating the properties of light
Composition - the arrangement and positioning of visual elements within a camera's frame
Common misconception
The 3D viewport display in Blender is the view from the scene camera.
What is displayed in the 3D viewport in Blender is not what is viewed from the camera. The camera view must be enabled to look through the camera and set up composition.
To help you plan your year 9 computing lesson on: Lighting and cameras, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 9 computing lesson on: Lighting and cameras, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 computing lessons from the 3D animation unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
File needed for this lesson
- Y9 3D Animation L5 Example Scene 1.58 MB (BLEND)
Download this file to use in the lesson.
Equipment
Blender
Licence
Starter quiz
6 Questions
a physical or digital representation of a real object
to move an object around an axis or centre
to reduce or increase the size of an object
nesting objects within other objects
Exit quiz
6 Questions
the perspective seen through the camera
to bring to life by adding movement
a marker that captures important states in animation