Working with numerical inputs
I can use arithmetic expressions to calculate values and store these values in variables in a program.
Working with numerical inputs
I can use arithmetic expressions to calculate values and store these values in variables in a program.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Variables are used to store and reference values.
- An assignment is an instruction that can set a variable with a provided value.
- Arithmetic expressions can be used to calculate values.
- The result of an expression can be used for assignment.
- Numerical inputs need to be converted to numbers when they are used in expressions.
Keywords
Variable - A named piece of data, stored in a memory location in a computer. The data can change as needed.
Operator - A symbol or word that instructs the computer to perform a specific calculation or action.
String - A sequence of characters which could be a combination of letters, numbers, spaces or symbols.
Integer - A whole number that can be positive, negative, or zero.
Common misconception
Pupils often take user input for numerical values and then cannot perform arithmetic calculations on the data as the value is automatically stored as a string.
The int() function is used to convert a user's input to an integer so that calculations can then be performed. For example, age = int(input()) would allow a user to input their age in to a program.
To help you plan your year 8 computing lesson on: Working with numerical inputs, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 8 computing lesson on: Working with numerical inputs, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 computing lessons from the Introduction to Python programming unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
All pupils requires access to devices that can edit and run Python programs. Starter code files are available to copy or use directly via the Raspberry Pi Code Editor.
Licence
Starter quiz
6 Questions
a step-by-step procedure for solving a problem
a set of instructions that tells a computer what to do
the rules that govern how code is written in a programming language