Selection
I can use condition statements in selection to control the path a program follows.
Selection
I can use condition statements in selection to control the path a program follows.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Conditions are built using expressions that evaluate to either True or False.
- Selection provides program control where there is more than one path to follow.
Keywords
Expression - a combination of logical and comparison operators that result to True or False
Selection - used when there is more than one possible path for a program to follow
If statement - used to carry out selection in a program
If block - used to carry out selection in Scratch
Common misconception
A program can only follow one sequence of commands.
Selection allows for a program to follow alternative paths depending on the criteria of the selection statement.
To help you plan your year 7 computing lesson on: Selection, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 7 computing lesson on: Selection, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 computing lessons from the Using fundamental programming constructs in a block-based language unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
All pupils require access to devices that have or can access the online version of Scratch. Starter programs are linked to the lesson and can be remixed as required.
Licence
Starter quiz
6 Questions




Exit quiz
4 Questions





