Selection challenge
I can build a program that uses selection using a set of project requirements.
Selection challenge
I can build a program that uses selection using a set of project requirements.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Software engineers are often given a set of project requirements that they have to turn into code to create a solution.
- A larger problem is decomposed into smaller subproblems to make it easier to solve.
- A flowchart or pseudocode is often used to design a system before it is created.
Keywords
Project requirements - the features, functions, and tasks that need to be completed for a project.
Subproblem - a smaller section of a wider problem that has been decomposed to make solving the problem easier.
Common misconception
All parts of a solution must be coded at the same time and tested that it works once coding has finished.
Individual subproblems can be approached separately and tested to ensure they work before moving onto the next part. It helps to know parts of a program work as intended.
To help you plan your year 10 computer science lesson on: Selection challenge, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 computer science lesson on: Selection challenge, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 computer science lessons from the Programming: selection unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.
Equipment
All pupils require access to devices that can edit and run Python programs. Starter code files are available to copy or use directly via the Raspberry Pi Code Editor.