Comparing algorithms to computer programs
I can describe the differences between algorithms and computer programs.
Comparing algorithms to computer programs
I can describe the differences between algorithms and computer programs.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- An algorithm is a series of defined logical steps that can be followed to solve a problem.
- A computer program is a way of implementing an algorithm, by writing it in a language that a computer can understand.
- A single algorithm can be implemented in many different computer programs.
Keywords
Algorithm - a set of step-by-step instructions to solve a problem
Computer program - a way of implementing an algorithm by writing it in a language that a computer can use
Logic - a system of rules that determine the flow of instructions
Common misconception
Algorithms and computer programs are actually the same thing.
A computer program is a specific implementation of an algorithm's logic. A clearly written algorithm provides instructions that can be implemented in various ways including, but not limited to, computer programs.
To help you plan your year 10 computer science lesson on: Comparing algorithms to computer programs, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 computer science lesson on: Comparing algorithms to computer programs, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
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The assessment exit quiz will test your pupils' understanding of the key learning points.
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Explore more key stage 4 computer science lessons from the Algorithms unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.
Equipment
Licence
Starter quiz
6 Questions
Exit quiz
6 Questions
a set of step-by-step instructions to solve a task
instructions written in a programming language
a system of rules that determine the flow of instructions