Good programming practices
I can explain what is meant by good programming practices and adopt these practices when writing my own code.
Good programming practices
I can explain what is meant by good programming practices and adopt these practices when writing my own code.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Good programming practice involves taking steps to make your code easier to read and understand.
- Variables should always have meaningful identifiers so that the reader of the code understands how they are used.
- Comments are used in programs to help make it easier for a programmer to understand what it does.
Keywords
Comment - text within source code that is ignored by the compiler or interpreter, used to help programmers understand the code
Identifier - the name that a programmer gives to a variable, constant, or subroutine
Maintainability - refers to the ease with which maintenance activities can be performed on code, such as correcting errors
Common misconception
Comments are added to code to help you understand your program.
Comments are used to make the code more readable to a programmer who seeks to understand it. The comments should be written in a style that would help them make sense of the program.
To help you plan your year 10 computer science lesson on: Good programming practices, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 computer science lesson on: Good programming practices, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 computer science lessons from the Programming: selection unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.
Equipment
All pupils require access to devices that can edit and run Python programs. Starter code files are available to copy or use directly via the Raspberry Pi Code Editor.
Licence
Starter quiz
6 Questions
takes user input
converts a string to an integer
converts text to lowercase
displays output on the screen
Exit quiz
6 Questions
explains parts of the code to other programmers
uses indentation and spacing to improve readability
meaningful variable names to describe stored data
follow standard ways of writing variable names