Year 11
Lesson details
Key learning points
- In this lesson, we will use our experience with object-oriented programming to step into the shoes of a video game programmer. We will create a class that will hold the information about monsters in a puzzle game.
Licence
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5 Questions
Q1.
The associated actions of an object
Attribute
Class
Instance
Q2.
Every new object created from the same blueprint
Attribute
Class
Method
Q3.
A collection of data and its associated actions
Class
Instance
Method
Q4.
The individual properties of an object
Class
Method
Object
Q5.
The blueprint for an object
Attribute
Instance
Object
4 Questions
Q1.
In this piece of code, zombie is a...
Attribute
Class
Method
Q2.
When you create a new object from a class you need to use a...
Attribute
Getter
Method
Q3.
To access the name of the Monster in this code which line in correct?
print(zombie.name)
Q4.
An object is a structure that contains...
A whole program
Data
Methods