Year 9
Using nature to solve design problems
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Year 9
Using nature to solve design problems
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
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Lesson details
Key learning points
- combine ideas from a variety of sources
- use a variety of approaches, for example biomimicry and user-centred design, to generate creative ideas and avoid stereotypical responses
Licence
This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.
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4 Questions
Q1.
Designers often use nature for inspiration
False
Q2.
Scientists believe that the earth has been evolving for 4 billion years.
False
Q3.
Designers have used nature as a source of inspiration so much, they need to find a new source of inspiration.
True
Q4.
Nature is only used to copy shapes and patterns from.
True
4 Questions
Q1.
Bio is a word that is linked to the Greek word 'bios'
False
Q2.
When using a mood board, the whole image should be used when designing.
True
Q3.
When using a mood board, you should just use one image per design.
True
Q4.
A mood board is a research task.
False