Generating design ideas using SCAMPER
I can use different sources of inspiration when generating ideas.
Generating design ideas using SCAMPER
I can use different sources of inspiration when generating ideas.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Designers use inspiration from different sources to inform designs.
- Designers use SCAMPER to generate design ideas.
Keywords
Inspiration - someone or something that gives you ideas
Stimulus/stimuli - (singular/plural) something that encourages activity or change
Biomorphism - an aesthetic style that imitates nature's beauty
SCAMPER - an acronym that stands for: substitute, combine, adapt, modify, put to another use, eliminate and reverse. It is a creative thinking tool that helps generate new ideas
Common misconception
Using sources of inspiration when designing is copying.
When using sources of inspiration, they are usually not solutions or similar products but instead any image or product that inspires a spark of creativity.
To help you plan your year 10 design and technology lesson on: Generating design ideas using SCAMPER, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 design and technology lesson on: Generating design ideas using SCAMPER, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 design and technology lessons from the Textiles unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.
Equipment
Pencils, rubbers, paper and crayons (optional)
Licence
Starter quiz
4 Questions

Exit quiz
6 Questions

swap one thing for another to make it better or different
change your idea to make it work in a new way or place
use your idea for something completely different
remove parts that aren’t necessary to make it simpler