Positive and negative impacts of technology on sport
I can explain the positive and negative impacts of technology on performers, officials, spectators, and sponsors in sport.
Positive and negative impacts of technology on sport
I can explain the positive and negative impacts of technology on performers, officials, spectators, and sponsors in sport.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Technology in sport can enhance performer performance through tools for training, analysis and injury prevention.
- Technology can improve the sport experience by providing accurate and instant feedback.
- Officials benefit from technology through more accurate decision-making and reduced errors
- For audiences, technology enhances the viewing experience with instant replays and detailed statistics.
- Sponsors gain from increased exposure and engagement through technology.
Keywords
Technology - the use of scientific knowledge and tools to enhance and support various aspects of sport and performance
Video analysis - uses cameras and software to make real-time decisions or give precise data on events during a game
Performance analysis - analyses athlete performance using video and data to evaluate skills, strategies, and tactics for improvement
Wearable devices - devices worn by athletes to track physical activity, monitor performance, and collect real-time data like heart rate and movement
Prosthetics - artificial body parts that help people move and do things after losing a limb, like an arm or leg
Common misconception
Believing that technology always improves performance without considering potential drawbacks.
Technology has both positive and negative impacts on different people in sport including performers, sponsors, spectators and officials.
To help you plan your year 11 physical education lesson on: Positive and negative impacts of technology on sport, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 11 physical education lesson on: Positive and negative impacts of technology on sport, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 physical education lessons from the Socio-cultural influences: commercialisation unit, dive into the full secondary physical education curriculum, or learn more about lesson planning.
Equipment
Licence
Starter quiz
6 Questions
increased pressure to win
increased pressure to always make the correct decision
can negatively affect sales if a sponsored athlete cheats
can increase advert breaks in big matches competitions

Exit quiz
6 Questions
highlights an incorrect technique of a javelin throw
tracks the ball to see if it went over the line
regulates body temperature to pull sweat away from the skin
mimics the natural movement of human limbs to support performance
lighter and more comfortable to offer safety and protection
they can be tempted to use technology to cheat
people lose trust in their decision making ability
can increase the cost of tickets
if the technology has issues then a brand could lose advertising