Programming in a block-based environment
I can use sprites in Scratch and customise them.
Programming in a block-based environment
I can use sprites in Scratch and customise them.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Blocks in Scratch can be used to control the movement of a sprite.
- A sprite has three features that can be changed: code, costumes and sounds.
Keywords
Sprite - a graphic object that can be controlled by a program
Blocks - ready-made programming commands that carry out actions
Costume - a costume changes the appearance of a sprite
Common misconception
Point in direction turns the sprite the amount of degrees from which it is already facing.
The point in direction block includes numbers which represent the turn in degrees from the upward reference point. 90 degrees makes the sprite face right, 180 degrees faces down, -90 faces left and 0 makes the sprite face the top.
Equipment
All pupils require access to devices that have or can access the online version of Scratch. Starter programs are linked to the lesson and can be remixed as required.
Licence
This content is © Oak National Academy Limited (2025), licensed on Open Government Licence version 3.0 except where otherwise stated. See Oak's terms & conditions (Collection 2).
Lesson video
Loading...
Starter quiz
6 Questions
Exit quiz
5 Questions
Moves the sprite forward 10 steps in the direction it is facing.
Turns the sprite clockwise 15 degrees from where it is facing.
Points the sprite to face towards the ground.