Sequences
I can explain that programs run sequences, which can be triggered by an event.
Sequences
I can explain that programs run sequences, which can be triggered by an event.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- A sequence is a pattern or process in which one thing follows another.
- Event blocks are used to trigger a sequence.
- A scratch project can include multiple sprites which are triggered by different events.
- A design is a plan to show how something will look or work.
Keywords
Sequence - the order of commands in a program
Event - an input which triggers a block of commands to be run
Design - to plan how something will look or work
Common misconception
The order that command blocks are joined together does not make a difference to the outcome.
The order of a sequence is important. A program will only follow the commands that it is given in the order that they are connected.
Equipment
All pupils require access to devices that have or can access the online version of Scratch. Starter programs are linked to the lesson and can be remixed as required.
Licence
This content is © Oak National Academy Limited (2025), licensed on Open Government Licence version 3.0 except where otherwise stated. See Oak's terms & conditions (Collection 2).
Lesson video
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